MprEncodeConstructor is used to construct a Decode resource.
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#include <MprEncodeConstructor.h>
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| MprEncodeConstructor () |
| Constructor. More...
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virtual | ~MprEncodeConstructor () |
| Destructor. More...
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virtual OsStatus | newResource (const UtlString &resourceName, int maxResourcesToCreate, int &numResourcesCreated, MpResource *resourceArray[]) |
| Create a new resource. More...
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| MpAudioResourceConstructor (const UtlString &resourceType, int minInputs=1, int maxInputs=1, int minOutputs=1, int maxOutputs=1) |
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virtual | ~MpAudioResourceConstructor () |
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| MpResourceConstructor (const UtlString &resourceType, int minInputs=1, int maxInputs=1, int minOutputs=1, int maxOutputs=1) |
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virtual | ~MpResourceConstructor () |
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MprEncodeConstructor is used to construct a Decode resource.
Disabled copy constructor.
virtual OsStatus newResource |
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const UtlString & |
resourceName, |
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int |
maxResourcesToCreate, |
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int & |
numResourcesCreated, |
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MpResource * |
resourceArray[] |
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) |
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inlinevirtual |
Disabled assignment operator.