13 #ifndef _MpAudioResourceConstructor_h_ 14 #define _MpAudioResourceConstructor_h_ 65 virtual OsStatus
newResource(
const UtlString& resourceName,
66 int maxResourcesToCreate,
67 int& numResourcesCreated,
110 #endif // _MpAudioResourceConstructor_h_ virtual OsStatus newResource(const UtlString &resourceName, int maxResourcesToCreate, int &numResourcesCreated, MpResource *resourcesCreated[])=0
Create new resource(s)
MpAudioResourceConstructor & operator=(const MpAudioResourceConstructor &rhs)
MpAudioResourceConstructor(const UtlString &resourceType, int minInputs=1, int maxInputs=1, int minOutputs=1, int maxOutputs=1)
Definition: MpAudioResourceConstructor.h:45
MpResourceConstructor is used to construct a spcific resource type.
Definition: MpResourceConstructor.h:36
MpAudioResourceConstructor()
Disable default constructor.
Abstract base class for all media processing objects.
Definition: MpResource.h:56
MpAudioResourceConstructor is used to construct a specific audio resource type.
Definition: MpAudioResourceConstructor.h:36
virtual ~MpAudioResourceConstructor()
Definition: MpAudioResourceConstructor.h:60